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3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2

eBooks Date: 19-09-2012, 18:14 Views: 228
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3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 30.00 fps(r) | 338MB
Genre : 3D

It’s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We’ll start with a basic look at getting your mesh UV’d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you’ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!

Texturing an Industrial Door with nDo2 and CryEngine 3

Music Date: 28-09-2012, 19:50 Views: 272
Texturing an Industrial Door with nDo2 and CryEngine 3
Texturing an Industrial Door with nDo2 and CryEngine 3 | 661.8 mb
Software Used: nDo 2, Photoshop, CryENGINE 3 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Runtime: 144 mins
Genre: eLearning | Skill Level: intermediate | Language: English | Author: Damian Lazarski


In this step-by-step texturing course, we examine everything you need to know to texture a great looking asset using the power of nDo2! We'll also look at creating a great looking specular map, then throw it into CryENGINE 3 for the final presentation! If you've ever wondered if nDo was for you, this video shows you how to get the most out of the software and really push the details!

3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2

eBooks Date: 19-09-2012, 17:58 Views: 177
3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2

3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 30.00 fps(r) | 338MB
Genre : 3D

It’s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We’ll start with a basic look at getting your mesh UV’d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you’ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!

Digital Tutors – Game Prop Workflows in Maya and Marmoset Toolbag

eBooks Date: 19-03-2013, 04:24 Views: 157
Digital Tutors – Game Prop Workflows in Maya and Marmoset Toolbag

Digital Tutors – Game Prop Workflows in Maya and Marmoset Toolbag
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 3.70 GB
Genre: Video Training

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.

Digital Tutors: Real-Time Environment Materials and Textures in UDK

eBooks Date: 20-08-2013, 21:24 Views: 89

Digital Tutors: Real-Time Environment Materials and Textures in UDK
Digital Tutors: Real-Time Environment Materials and Textures in UDK
Advanced | 3h 01m | 2.11 GB | Project Files 547 MB | Software used: UDK(2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4


In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

eBooks Date: 20-03-2013, 09:22 Views: 84
Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag
Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag
English | FLV | h264 | 1280x720 15fps | AAC 44.1KHz stereo | 3h 37mn | 3.70 Gb
Level: Advanced | Language: English
Genre: eLearning

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.

Free Studio 5.6.2.627

Software Date: 19-09-2012, 09:40 Views: 1665
Free Studio 5.6.2.627


Free Studio 5.6.2.627 | 70.1 Mb

Free Studio 5.6.2.627

Software Date: 19-09-2012, 09:31 Views: 780

Free Studio 5.6.2.627

Free Studio 5.6.2.627
67 MB

Free Studio 5.6.2.627

Software Date: 19-09-2012, 09:36 Views: 664

Free Studio 5.6.2.627

Free Studio 5.6.2.627
67 MB

Are We Free Psychology and Free Will

eBooks Date: 19-09-2012, 06:05 Views: 247

Are We Free Psychology and Free Will

Are We Free Psychology and Free Will
English | 2008 | ISBN: 0195189639 | PDF | 368 pages | 2.8 MB
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